BEAMBO Field Guide
Make Every Return Count
Learn the controls, read the field, and choose the shot that opens the chamber. This guide describes the current development build.
Aim. Launch. Catch.
- Tilt the phone to move the paddle and aim the resting ball. Tap to launch along the visible guide.
- Touch and drag to take over steering. Glide and Follow touch modes are available in Field Settings.
- Catch the return. The paddle’s edges angle the rebound, and side walls help you reach behind blocks.
- When all live balls drain, one charge is lost. The pause button holds the field; Resume continues play.
Heat is speed, not a countdown.
Hits build heat; quiet moments cool it. Full heat adds 55% to the current wave’s normal ball speed. Later waves also increase the base speed. Filling the bar does not end a run. In Cascade Well, the falling lattice reaching the paddle ends the run.
Armor needs two hits, amber splitters add a ball, and violet rifts break nearby ordinary blocks. A chain of eight hits briefly widens the paddle.
Read the chamber.
Drift Lattice
A single photon is loosed into a living crystal lattice. Each impact stores heat. Heat becomes speed. Miss and the charge bleeds away.
Twin Helix
Two independent prisms share one fingertip. Photons ricochet between them. Strike A to expose B for five seconds. Complete the pair and clear the glass. A charge is lost when both photons drain.
Hollow Spire
The center of the lattice is hollow. Bank shots through the gap. Thread the aperture to charge a photon, then strike the diamond seal with it.
Cascade Well
Uncleared rows creep downward. Break pause-marked anchor blocks to stop the descent for six seconds, then clear the lattice. If it reaches the prism, the run ends.
Echo Forge
Amber cores split the photon. Matching hues ignite resonance. Earn heat, then hold to slow time with Echo. The hourglass seal breaks in three normal hits, or one hit during Echo.
Rift Skiffs
Some crystals are husks. They hatch into original dart-form skiffs that drift toward the prism. Each nest shows a three-second warning. Destroy it before hatch for safety, or shoot its skiff for more points. If a skiff reaches the bar, a charge burns.
Prism Relay
The two arrow gates share a passage. Enter either to emerge from its partner in the marked direction. Plan bank shots through the relay and clear three lattices.
Resonance Engine
Break three lightning-marked power nodes to expose the heart. Strike the open heart three times to change phase. Resolve all three phases to silence the engine.
Aurora Vault
Strike the three numbered notes in any order to build a chord. Each note stays collected if you lose a ball. Once the lock opens, break the diamond core to resolve the wave. Three waves hide the notes progressively deeper.
Umbra Vault
A vault that only opens on a dark chord. Break three marked seals to expose the dark core. Each seal warns of stronger gravity before the pull changes. Break the open core to resolve each of three waves.
Find the vaults. Earn mastery.
On the title keyboard, C–E–G reveals Aurora; C–E♭–G reveals Umbra. Each chamber has three local medals: a clear, a clear without charge loss, and a clear with at least three special challenge actions. Drift’s challenge is its single final heart.
The daily pulse shares a seeded layout until midnight UTC. It has its own score board. Game Center is optional; local scores and medals remain usable when signed out. Apple leaderboard and achievement configuration is being completed before release.