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D-CSIL

BEAMBO · iPhone and iPad · In development

Aim the light.
Break into rhythm.

Steer a prism. Launch a photon through living glass. Bank a shot, build a chord, and uncover the rule that opens each chamber.

Release date and App Store availability will be announced here.

BEAMBO promotional illustration: a cyan photon striking teal and violet glass above a luminous paddle
Promotional artwork

Every chamber has a rule

Hold a falling lattice with anchors. Charge a shot through an aperture. Open a vault with three notes. Learn a different tactic in each chamber.

Your shots make the sound

Crystal strikes, paddle returns, and completed chords respond musically in the run’s selected key. Tilt or touch controls keep the shot in your hands.

A reason to return

Daily seeded runs, local mastery medals, and Game Center integration for chamber leaderboards and achievements. Apple service configuration and release testing are in progress.

From the game

Three ways to change the field.

Echo Forge gameplay with the paddle, ball, crystal field, and chamber objective visible

Echo Forge

Split the light. Crack the hourglass.

Prism Relay gameplay with the paddle, ball, crystal field, and chamber objective visible

Prism Relay

Enter one gate. Aim for the other.

Aurora Vault gameplay with the paddle, ball, crystal field, and chamber objective visible

Aurora Vault

Collect the notes. Open the core.

Actual development-build gameplay captured on an iPhone simulator using the game’s demo steering.

Inside the chambers

Glass, gravity, and deliberate shots.

Eight open chambers and two discoverable vaults are being prepared for release. Start with Drift Lattice, explore paired gates in Prism Relay, and face the three phases of Resonance Engine.