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D-CSIL

PULSE Field Guide

How to Play

Read the ring, protect the streak, and build a living composition. Accuracy drives the score. Consistency reveals the music.

01

Find the hit zone

Watch the moving pulse approach the fixed outer hit-zone ring around the reactor. Tap when the pulse reaches that ring—not the center circle.

02

Build the run

Every accurate hit adds score, protects your combo, and opens new musical layers. Before the first tap, the core audibly counts 4-3-2-1 in time with the song.

03

Reach Euphoria

Survive the build through Tension, face DROP IN 4, then release the full composition in Euphoria. The music is the reward.

Timing and Score

Closer timing earns more.

The game measures how close your tap is to the moment the moving pulse reaches the hit-zone ring. Each judgment has a fixed base score before streak and Euphoria multipliers are applied.

JudgmentWindowBase score
PURE±15 ms+100
PERFECT±35 ms+70
GREAT±60 ms+45
GOOD±95 ms+25
EARLY / LATE±130 ms+10

The Layer Ladder

Your combo reveals the track.

The kick is the foundation. Hold accurate streaks to bring the rest of the composition online one layer at a time.

Run start

Kick

Foundation

Combo 2

Hats

Texture

Combo 5

Bass

Harmony

Combo 9

Snare

Groove

Combo 12

Pads

Chords

Combo 18

Melody

Lead line

Combo 26

Fills

Flourish

Adaptive tempo

The game listens back.

PULSE reviews your rolling accuracy every 8 bars. At 70% or better rolling accuracy, tempo rises by 3 BPM up to that seed’s ceiling. After Euphoria, 2 BPM is banked for what comes next.

Pattern language

Learn how pulses mutate.

Standard

Solid ring on the beat

Double

Two rings in quick succession

Offbeat

Ring on the eighth-note offbeat; the judged target never swings

Ghost

Ring fades as it approaches—trust your ears

Musical Seeds

Six genre families. No fixed song to memorize.

Every seed establishes a musical foundation. Your performance determines how far it develops and which parts of the composition are revealed.

Deep Trap

Halftime swing, syncopated hats

Synthwave

Four-on-floor, shimmering pads

House

Fast, sidechain-driven, groovy

Techno Drive

Relentless, high-energy percussion

Halftime Dub

Sparse, deep-sub, ethereal

Ambient Glide

Minimal drums, pad-forward

Survival Rules

Know what ends the run.

During DROP IN 4, misses reset the combo and lower Euphoria quality, but they do not end the run.

Outside the countdown, a tap beyond ±130 ms, an expired pulse, or a tap when there is no claimable ring ends the run.

Stray taps before the first claim window are ignored. When a run ends, you can restart immediately and build a new PULSE.

One More Run

The score measures the run. The music rewards it.

Read the ring, find the groove, survive the drop, and hear what your performance becomes.