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Play on App Store
PULSE is live for iPhone and iPad. Grab it for $0.99 and start a run whenever you want.
PULSE · Live on App Store
PULSE is out now. If you play it, I want honest feedback — and if it earned a review, that helps more than anything else.
No TestFlight invite. Get the public build on the App Store, then use the form below or email if something feels off.
App Store · $0.99 · iPhone and iPad
After You Play
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PULSE is live for iPhone and iPad. Grab it for $0.99 and start a run whenever you want.
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Notes about feel, difficulty, and music go straight to development. Bugs and rough edges matter most.
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If the game earned it, an App Store review from someone who actually played is how indie titles find an audience.
The Ask
I'm not asking for perfection — I'm asking for honesty. If something feels off, say so. If the music doesn't land, I want to know. If you hit a bug, note your iPhone model, iOS version, and build if you can.
And if the game earned it, a review on the App Store would mean the world. Reviews from players who genuinely played are how indie games like this find their audience.
How to Get Started
From the Developer
PULSE is a solo D-CSIL Game Studios project. Every note from players influences what ships next. Thank you for playing.
— Paul O. Derrington, Jr. · D-CSIL Game Studios