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D-CSIL

PULSE · Live on App Store

Play PULSE. Tell me what you think.

PULSE is out now. If you play it, I want honest feedback — and if it earned a review, that helps more than anything else.

No TestFlight invite. Get the public build on the App Store, then use the form below or email if something feels off.

App Store · $0.99 · iPhone and iPad

After You Play

Feedback shapes what ships next.

01

Play on App Store

PULSE is live for iPhone and iPad. Grab it for $0.99 and start a run whenever you want.

02

Honest Feedback

Notes about feel, difficulty, and music go straight to development. Bugs and rough edges matter most.

03

Reviews Help

If the game earned it, an App Store review from someone who actually played is how indie titles find an audience.

The Ask

Play it. Tell me what you think.

I'm not asking for perfection — I'm asking for honesty. If something feels off, say so. If the music doesn't land, I want to know. If you hit a bug, note your iPhone model, iOS version, and build if you can.

And if the game earned it, a review on the App Store would mean the world. Reviews from players who genuinely played are how indie games like this find their audience.

How to Get Started

  1. 01Open the App Store link on your iPhone or iPad.
  2. 02Buy and install PULSE ($0.99).
  3. 03Play a few runs, then send feedback with the form above.
  4. 04Leave an App Store review if you enjoyed it.
Get on App Store →

From the Developer

PULSE is a solo D-CSIL Game Studios project. Every note from players influences what ships next. Thank you for playing.

— Paul O. Derrington, Jr. · D-CSIL Game Studios

Email feedback directly →